I love the new Mage units, but was never able to get a Priest unit. However, I have a couple of suggestions:
Mage units - We should have 4 types, Fire Mage, Earth Mage, Air Mage and Water Mage. Each staff should have a offensive and defensive spell available.
- Fire: Flame Dart/Burning Blade
- Earth: (A single unit version of Temor)/Natures Cloak
- Air: (Gust - knocks a unit back or off their feet)/Evade
- Water: Slow/(Soote - +3 to spell resistance)
Mage units should have upgradable staves that add abilty or power. The stage 1 staff is above, the stage 2 staff increases the power of these spells. The stage 3 staff also adds a AoE spell.
Priest units - We should have two types of Priests - Life and Death
- Life: (Life Drain)/Heal (+6 hp)
- Death: Wither/Berserk
Priest units should also have upgradable staves that add ability or power. The stage 1 staff is above, the stage 2 staff increases the power or changes to better ones, the final stage 3 staff adds a AoE spell (Mass Heal/Mass Life Drain).
Mage and Priest units should come available at the same time, and I think that the power of the staff should be affected by the number of controlled shards, thus a faction that has 3 earth shards can build powerful Earth Mages to take advantage of the fact that they control that number of Earth magic shards.